Session Management Overview
Sessions in AgentDock provide a foundation for stateful interactions between users and AI agents. This document outlines the core concepts, architecture, and design principles of the session management system.
Core Concepts
What is a Session?
A session represents a single conversation between a user and an agent. It maintains state across multiple interactions, ensuring continuity and context preservation. Each session is identified by a unique ID (SessionId) and contains all the state necessary for the conversation to progress.
Session Isolation
Session isolation is a critical feature that prevents different conversations from interfering with each other. This is especially important in multi-user environments where multiple conversations may be happening concurrently.
Single Source of Truth
AgentDock follows a "single source of truth" principle for session management, where:
- Session IDs are generated at a single point in the system
- Session state is managed centrally
- All components access the same session state
This design eliminates issues with duplicate sessions or inconsistent state.
Architecture
The session management system consists of several key components:
SessionManager
The SessionManager
is a generic class that provides core session creation, retrieval, and update capabilities. It is designed to be extended for different types of session state.
Session State Types
AgentDock uses several types of session state:
- Base Session State - Core session data including the session ID
- AgentSession - Extended state for agent interactions
- OrchestrationState - State specific to orchestration workflows
- Tool-specific State - Some tools maintain their own session state
Session Lifecycle
- Creation - Sessions are created when a user starts a new conversation
- Access - Components access session state to perform operations
- Updates - State is updated as the conversation progresses
- Cleanup - Sessions are eventually deleted when they expire
Implementation Principles
Immutability
Session states are treated as immutable objects. Updates create new state objects rather than modifying existing ones, preventing race conditions in concurrent access.
Lazy Loading
Sessions are loaded only when needed, improving performance by avoiding unnecessary state creation.
TTL (Time-to-Live)
Sessions have a configurable TTL, after which they are automatically cleaned up to prevent memory leaks.
Conditional Creation
Session state is only created for components that need it, reducing memory usage.
Integration Points
LLM Integration
Sessions provide context for LLM interactions, including:
- Conversation history
- System prompts
- Tool usage patterns
Tool System Integration
Tools access session state to:
- Maintain tool-specific context
- Track previous tool invocations
- Share data between invocations
Orchestration Integration
The orchestration system relies on sessions to:
- Track active steps
- Manage tool availability
- Store transition conditions
- Record tool sequences
Conclusion
The session management system forms a critical foundation for AgentDock's stateful agent capabilities. By providing consistent, isolated, and efficient state management, it enables complex conversational interactions while maintaining performance and reliability.